Using my editor based Enum Creator, so that designers can add and name them without any code.
It has all the features of Unity’s tag System, like :
public bool ContainsTag(ComponentTagsEnum tagToCheck) public static ComponentTag[] GetComponentTagsInChildren(this GameObject GO, ComponentTagsEnum tagToFind) public static ComponentTag[] GetComponentTagsInParent(this GameObject GO, ComponentTagsEnum tagToFind)